Changelog update: Version 0.9, last updated on: 8/15/21 at 8:25 AM
New version! Expect glitches still.
-Fixed item randomization. Lobbers will no longer show up in regular rooms, and item randomization was removed from boss rooms and special rooms.
-Added enemy behavior option. Most enemies now move and shoot differently, including the snake mini-boss! Bosses are not affected.
-Added flag for allowing extra bullets past what the game normally has when the 'Randomize enemy behavior' flag is checked.
-Added option to have the floor arrows glow random colors.
-Fixed the room introduction text. Letters are no longer missing.
-Added option for 'blood spatter is more epic'. This makes you blast the enemies away even further. Graphical mod, won't affect gameplay.
-Added an option to randomize what the game host says from snippets of his phrases. Sure, why not!
-The 'randomize each enemy' flag is still ongoing work. I have added a lot of logic to place the enemies properly, so they won't glitch the graphics as much. It is still unstable, and will be while I get it done. I am going to complete this flag next! Most of the same issues exist for this flag still.
-Implemented an option called 'Total Carnage!', which will put the game on crazy mode. Enemy behavior logic will be more unreasonable, and eventually enemies in room placement will be too. I have not added a flag option yet, but will very soon.
-A lot of small fixes that stabilize the game more.
**Expect to see another update very soon!**
Changelog update: Version 0.8, last updated on: 03/25/21 at 9:20 AM
Super Smash T.V. Beta randomizer released!
-Randomize enemies is stable for use. It will randomize which enemy formations are in each room.
-Randomize enemy formations is still being worked on. You may experience slow enemy trickles or endless rooms on occasion.
-Item randomization is now working. There will be an option in the near future to remove the lobber weapon from non-boss rooms.
-Preserve ratio (under item randomization) will attempt to preserve the natural ratio, preventing too many things like 1-ups and powerful items from popping up too much.
-An infinite credits option is implemented.
-Added options to randomize the room introduction text, converted from text-to-hex with word dictionaries. 2 dictionaries are offered: random clean words, or cuss-words. If you find words that you don't like in either option, please feel free to contact me and I will remove it.