Route randomizer will have an additional option to do a light shuffle also, which will split up the higher level routes from the lower level ones.
Randomize item costs.
Randomize the location of the hermit, key items and spells.
finish and polish all other current features like boss randomization.
(Any other ideas, email me)
Known issues:
I see a glitch with a seed popping up with all A's in it. I will rework the seeds/logic to correct it. All older seeds will still be valid.
The route randomizer will cause you to always enter the stage on the left-most side. I haven't found any values to correct this it as of yet. I will try again shortly, as I am burned out on this game for now.
Route 42 (I think?) has a lot of totems that lead to various routes. This is unintended. For now just jump over them. I will hunt down this bug soon.
These two issues are what is keeping this randomizer in "beta". Once I get these taken care of, I can elevate it up to a stable version. I will also then add more features that are mention atop in the planned updates section.