I will keep updating the changelog as much as possible. I may not mention little changes until the CVIII randomizer is in Beta.
Changelog update: Alpha 0.6, last updated on: 1/28/21 at 2:30 AM
-Added more enemy randomization. You will still see glitched enemies as I work through completion of this flag.
-Added an option to slightly reduce all bosses health. The bars will stay the same, they just take more damage.
-Reduced the chance for the Dracula ally to have delayed attacks (due to sub-weapon randomization).
-Added more randomized candles, and improved what they drop.
-fixed many small issues.
Changelog update: Alpha 0.5, last updated on: 1/25/21 at 12:42 PM
-Candle randomization has been implemented. Only some levels are done right now, and the candle contents logic will need tweaked still.
-Fixed the rushing water sound effect to not be included in sound shuffling, and added an option to remove the water rushing sound effect.
-Fixed some of the enemy behaviors that caused graphical glitches or unhittable enemies.
-Various small tweaks.
Changelog update: Alpha 0.4, last updated on: 1/18/21 at 5:44 AM
-Added sound shuffling
-Added powerup sound randomization
-Added sub-weapon behavior randomization. An upcoming update will give you full control over the percentage at which each sub-weapon can randomize. Not all weapons are included yet.
-Added an option to change the annoying clock timer warning into a better sound.
-Added an option to make bonus points count faster after killing a boss by making the counting start as soon as the music starts, instead of waiting until it finishes first.
-Fixed the 'take less damage' flag option, and made it on by default.
-Added an option to start on second mission, which adds extra enemies in all of the stages.
Changelog update: Alpha 0.3, last updated on: 01/14/21 at 11:19 PM
-Overhauled level randomization! Level 1 has been added in the mix! Fixed the black screens of death on level load. If you get the black screen or have infinite level looping, please contact me so I can look into it.
-Color randomization got a few tweaks. There are more improvements that I know I can make. Will do in an upcoming update.
-Added an option to greatly reduce the time it takes to resurrect after dying. A sound effect will replace the song.
-Title screen now shows what seed number and version number you are currently playing.
Changelog update: Alpha 0.25, last updated on: 01/10/21 at 3:09 PM
-Added enemy color randomization.
-Added an option to start with extra lives or infinite lives.
-I am working on the issue that sometimes causes the game to freeze on level load. I have reduced it from happening, but it will persist while I work on level randomization further.
Changelog update: Alpha 0.2, last updated on: 01/10/21 at 9:39 AM
-Added level color randomization. More fine tuning is needed, but it's a start!
-Many small fixes, including removing the boss from the boss randomization that awards Grant.
Changelog update: Alpha 0.10, last updated on: 01/08/21 at 10:31 PM
Alpha version released!
-Levels 1, 2 and 3 have enemy and boss randomization.
-Plenty of optional flags are available with this first release of Castlevania 3 randomizer (Alpha). Even more to come, so follow my progress here in the changelog!